One Day Jam

  • Date: 16th October 2016
  • Location: online and at Union St., Sheffield

One Day Jam is a fundraising event, and a chance for people to have a go at quickly making a game. People are invited to submit games online or come to a venue in Sheffield to have a go at making games together. All submitted games will be sold in a bundle to raise money for Action for Trans Health. More information available on itch.io and on the Facebook event page.
[su_box title=”Jam description from itch.io — see more on the official event page”]

Theme

Trans people are often forced to play a long waiting game. Huge numbers of us are waiting for healthcare. The targets of transphobic legal and social systems are waiting for justice. The rest of us are waiting for cultural change. The more intersectionally disadvantaged you are, the longer the wait could be, and economically disadvantaged trans people have far fewer means for having their needs addressed.

Too many trans people have little choice but to live for that “one day” in the unknown future, when they will be able to live authentically, in a body that feels right, and in a society that treats everyone with respect and care.

Game Jam

Game Bundle

For One Day Jam, you are invited to
make a game in one day, on the theme of waiting. It can be trans-related if you want it to be, but anything on the theme of waiting is fine.

You can work alone, do the whole thing as a team, or incorporate other creators’ work into your project, as long as you have their permission. You can make a big fancy VR spectacle, an interactive fiction Twine piece, or a tabletop paper prototype. Please do try to make it shareable on itch.io.

Voting

At the end of the jam, entries will be rated by other participants — this is mainly just to flag anything that’s truly broken or inappropriate, but the top entries will be highlighted and celebrated for being particularly awesome.

The aim in the end is to put the jam entries together into a
pay-what-you-want bundle.

Proceeds will go to Action for Trans Health, an organisation that campaigns for democratic health care, advocates for transgender patients, and provides financial grants to marginalised trans people through a solidarity fund.

Fundraising

Want to help the fundraiser without participating in the jam? Donations of other works for the bundle are also welcome — art, writing, or pre-existing games are all fine, as long as they can be distributed digitally. Just get in touch and we’ll work something out!

Questions

Who is running this?

I’m Zoyander Street, and I’m organising this jam to celebrate my three-year “manniversary” (the date I started hormone replacement therapy). I do some campaigning with Action for Trans Health, but this game jam is just a casual little thing I’m doing myself, so if screw something up please don’t blame them.

What counts as “inappropriate”?

Not much to be honest. The main thing I want to avoid including is hate speech or anything that wilfully harms people. Don’t use other people’s work without their consent and don’t bully people, either in your game or in your interactions with other participants. The bundle will be 18+, so portrayals of sex and violence are fine. Please try to use content warnings for anything that might affect people with PTSD, substance addiction or photosensitive conditions. If someone lets you know after the fact that a content warning would have been helpful, just add them as and when you can. No big deal.

What happens to the money?

The money will be going to Action for Trans Health for use in their solidarity fund, which gives grants to trans people who need help with with health costs. Particular priority is given to people who are oppressed on multiple axes, and they don’t just fund “medical transition”.
Learn more about that here.

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Critical Distance web design

New design of Critical Distance home page

Critical Distance is a somewhat rare type of website, and it can be difficult to get across what we do. We’re not quite academic, but we act as public educators. We’re part of the games press in some ways, but we’re not a “gaming website” as such. My job is to make Critical Distance more easily understood, more frequently recommended, and more productively used by a wider audience. Just as an art curator designs a gallery space, I have been trying to make our site design communicative and welcoming.

For many years now, the main thing people saw when they reach our website was a big wall of text. In that text, some truly essential work was happening, but the presentation was off-putting to many readers. After I became Senior Curator I started to hear more from those readers directly. It was clear that a change was needed if we are to increase our audience and demonstrate our use to people more readily.

I spent about 60 hours redesigning the Critical Distance website to encourage people to think of us not as a link blog, but as an educational resource. Now, the first thing people see when they access our home page is a big search bar inviting them to learn what kind of writing might exist on a randomly-selected topic. I also incorporated some flashes of colour and unusual css transformations on the featured images, to make the site look lively, without looking noisy.

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Old design:

Look around a snapshot of the old site at archive.org.

New design:

Look around the living, breathing, new site at critical-distance.com.