On 27th July, as part of a series of online events run by Arizona State University’s Centre for Science and the Imagination, I will be talking about Kentucky Route Zero with Rachel Carr, a scholar of Southern U.S. and Modernist literature, as well as Women’s and Gender Studies, at Lindsey Wilson College in Kentucky. We’ll be talking about gothic motifs of places that carry trauma, figurations of rural and post-industrial landscapes, and the role of play and art in how the game imagines post-capitalist ways of living. Details here!
In the CSI Skill Tree series, we examine and celebrate how video games envision possible futures, build rich and thought-provoking worlds, and engage people as active participants in unfolding and interpreting stories.
For our latest event, we’ll take a close look at Kentucky Route Zero, a magical realist adventure game about a secret, paranormal highway running through the caves beneath Kentucky. The game was released in five “acts” between 2013 and 2020, and it takes a mind-bending artistic and philosophical approach to themes of labor, debt, alienation, rural disinvestment, automation, the collision of the digital and physical worlds, and how history haunts our experience of the present and our possible futures.
Our special guests are Zoyander Street, an artist, researcher, critic, and ethnographer who works on video games, media art, and other (mis)uses of technology, and Rachel Carr, a scholar of Southern U.S. and Modernist literature, as well as Women’s and Gender Studies, at Lindsey Wilson College in Kentucky.
The event will be broadcast live on Zoom, and is free and open to everyone—register today!